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Place Part By Mask For All Rotations

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This node allows you to find places by the mask and place a Part there. It'll process placing for all four rotations, so it's pretty useful if you want to place something somewhere and you don't care about specific rotations.
And yeah, it'll place this part for every found suitable place.

Inputs:

  • In - cells there you want to place a part

Outputs:

  • Out - placing result

Properties:

  • Part - Part that you want to place
  • Mask - Mask that represents a place there you want to place a Part.



Examples

For this example we will generate a house basic cells, split it by rooms, add floor parts and calculate interiors.

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Now let's add some walls here!
To do it we'll use a Place Part By Mask For All Rotations node with a Forward Rooms Borders mask.

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This is an alternative way to do the same thing:

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