Skin¶
The Skin is a bridge between parts and theirs in-game representations.
From the Domik perspective, the house is a structured collection of parts, so it has to convert these parts into real game objects.
And the Skin helps the Domik to understand how parts should look like.
The Skin is a prefab with a Skin component and a bunch of child game objects with Part Builder components.
It also contains a list of bindings between parts and part builders.
Settings¶
- Cell Width - width and length sizes of the cell. Just write a floor mesh width here (in meters).
- Cell Height - height of the cell. Just write a wall mesh height here (in meters).
Binding¶
Binding list is a list of binding between part and part builders.
- Create Parts for unbound? - set it true if you want to create new parts for unbound part builders in the process of binding update.
- Path field - where you want to create new parts?
- Change Folder button - click to change a folder for new parts.
- Update Binding button - click it to update a list of bindings.
- Binds list - a list of binding between parts and part builders.
Binds list element¶
- Part Builder field - a part builder for the part.
- Part Builder - a part that you want to build by this part builder.
- Number field - a rotation offset after building.
See also: how to add new stuff, part, part builder, house generator.