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Getting Started

This is a Domik - a tool for houses creation.

It uses a visual scripting system to determine a logic of generation and designed to work with modular building systems.

Highlights

  • Generation of room interiors with furniture.
  • Powerful visual scripting system - The Pipeline.
  • Supports of third party assets.
  • Seed number based generation, feel free to integrate it with your own procedural worlds.
  • Supports of all types of gameobjects, so you can place something like a spawn-point right in a house. Just use a furniture system.
  • In-Editor Generation.
  • Runtime Generation.
  • Multiple floors.
  • Stairs.
  • Mesh combine system is built-in.
  • 2D Assets support (example is not included yet).
  • Mobile, Consoles, WebGL and PC are supported.
  • HDRP, URP and Built-in scriptable pipeline are supported.

Tutorials


Main Concepts


Pipeline Nodes